Live

Ambient

Sound-reactive colour. What the microphone listens to, what the room does with it, and what to set before you rely on it.
Ambient turns loudness into colour. Your device's microphone measures the room and the level is mapped onto a palette. It is amplitude only, with no beat or pitch detection, because amplitude is the part of a live room that is actually reliable.
The palette is an ordered ramp of three to ten colours, quiet at one end and loud at the other.
Video
The Ambient panel with music playing: the colour bars lighting with the level, the mapped meter following.

Set these before you rely on it

Reactivity
Boosts the raw signal.
Smoothing
Averages it, so a cough does not repaint the room.
Range
Which slice of the input maps onto the full palette. This is the one you will actually use, because a stadium and a small bar do not sit in the same part of the scale.
Hold time
A minimum dwell before the colour may change again, with BPM presets.
Two meters are shown, raw and mapped, so you can see what your settings are doing. If the microphone is unavailable or you would rather not use it, a slider drives the same pipeline by hand. The colours themselves are edited in the group editor.