Live
The room, driven from one console.
Every phone in the venue holds the same page, connected to the same clock. This is what you can send to them.
How the sync works
One connection per phone, one server per show, and what happens to a guest who arrives late, loses signal, or locks their screen.
Modes and groups
A mode is a kind of show; a group is one configured instance of it. How you build them and how you switch the room between them.
Ambient
Sound-reactive colour. What the microphone listens to, what the room does with it, and what to set before you rely on it.
Gyro
Colour by how a phone is held. Defining tilt zones, and what the crowd looks like when they move.
Auto
Timed sequences. Building steps, setting their durations, and what happens when a sequence reaches its end.
Manual
Driving the room by hand, tile by tile, with hotkeys for the ones you need on the beat.
Story
Reels during the show, and the engagement that attaches to them: likes, comments, and polls you publish to the room.
Fan Cam
Guests joining the venue screen from their own camera, how you pick who goes up, and what they see while they wait.
Driving the big screen
Opening the venue screen, pairing it, and switching what it shows while the show is running.
Spotlight
The fan wall: guests upload, you choose, the stage fills. Upload quotas and what happens when they run out.
GeoFence
The on-site presence gate. What it checks, what a guest outside the radius still gets, and why it never blocks entry.
Capacity during the show
The only place the number you paid for is enforced, the headroom above it, and what a guest sees if the room is full.